Oculus Rift Changes Everything – TimefireVR

Various objects with the Oculus Rift

Food, minerals, pottery, metal, music, religion, books, art, adventure, transportation, technology, the Oculus Rift

Everything you think you know is about to be turned on its head. The coming revolution is a wave of tsunami proportion that will fundamentally alter humankind’s course. This historic moment will be instigated by the Oculus Rift, though the impact will only be seen through hindsight.

Most who know me likely think I’m a bit too liberal with the hyperbole regarding my enthusiasm for how I perceive the future. That’s okay, as I don’t claim to be clairvoyant and readily admit I may be quite wrong, but I really believe I’m being too conservative – even if my timeline proves to be short. You see, I think we are on the precipice of extraordinary change on the scale of when humans discovered how to work with fire, pottery, metal, or agriculture.

For nearly 150,000 years, while reality has been all around us, our mark on it, our art, has been in front of us – and it wasn’t always portable. What I mean is that when we learned to map a location, our ancestors likely drew a diagram in the dirt; this might have led to our recognition that we could use a rock to mark a tree and then mark a wall. Art was born. Since that time, we have become more sophisticated in our ability to place art before ourselves by putting it on statuary, canvas, celluloid, glass tubes, and now on thin, flat glowing panels. What all these things share, from the cave wall to a bendable OLED screen, is that they are before us; they are in front of our faces and are an element of our reality.

We are about to embark on a new paradigm, one where art is no longer in front of us; instead, it will supplant reality, placing us in the middle of a new reality. Some may look at this merely as a means to play a video game, and that is how it will be sold. Others will think it is a perverted tool that will make pornography all the eviler, though they themselves will likely have to know that first hand. Hollywood may see it as a savior that will deliver more eyeballs to see the same movies all over again as they work to remake yet more sequels; this time, though, they’ll be immersive. The paradigm I speak of is virtual reality, also known as VR.

What the Oculus Rift, and a host of similar products I’m sure, promise to bring, is the ability to be anywhere – except where we are. I won’t argue that it will take time for a generation brought up on shooting everything that moves to shift to taking an interest in exploring the sublime. This is in part because those of us venturing forward to create such content will need a lot of time and probably some external capital to allow us to employ artists, scientists, programmers, and musicians. But I see a problem with this: curiosity leads to…well, curiosity. Why is that an issue? Curiosity is a cornerstone of greater intellectual capacity, and we are on a 50-year binge of banality and conformity that has intentionally or inadvertently commercially benefited a certain segment of the population from our dumbing down. How will those interests either cede control or evolve their own content away from being manipulative and trivial?

Without simulated rape, drug use, chainsaw death, torture, shooting, and other negative stimuli to rail against, how will the powers that be leverage media hysteria on how “Educational” or “Enlightening” VR is, corrupting whichever segment of society should be targeted for being its victim? Is it really by consumer demand that our movies, books, and video games nearly always have an evil character? Why, then, when we travel, do we spend time exploring the arts, music, exotic cuisine, and beautiful nature instead of dodging zombies or going on shooting sprees? We explore because life is interesting, amazing, and full of learning opportunities. Media-contrived art is not imitating life; it is extorting the masses.

When the individual returns to painting on the virtual cave wall, to drawing in the digital dirt and watching the flicker of electronic light bouncing off a 3D caterpillar metamorphosing into a butterfly in an immersive world as seen through the Oculus Rift, they are going to feel in control and even more curious. They will wonder what they’ve been missing while they’ve been living comfortably numb in a society that has been celebrating mediocrity. Virtual reality is going to peel back the facade that ignorance is bliss; it is going to have us all dreaming of where we can go next and wondering what the story is behind those Mayan ruins, folding proteins, supernovae, and the mechanics of how a flower unfurls in the morning sun.

Watch out, world; here comes curiosity.

The Future of Storytelling – TimefireVR

2013127_StoryMOOC

Started a free online class today titled “The Future Of Storytelling.” This eight-week “MOOC” or Massive Open Online Course is being presented by the Design Department at the University of Applied Sciences Potsdam, in Germany. The map I’ve included shows where participants are located. Fifty-thousand people from around the globe have signed up, not everyone has noted on the map where they are, but I think it’s probably fairly representative. Think about this for a moment; the average size class at this university is between 10 and 30 students and they are all present on campus in Potsdam, Germany, but online there are 50,000 of us participating. How many more people would have signed up if they’d heard about the MOOC?

While this is my first semi-formal online class, my wife has been busy off and on for the past few years taking online courses, most recently a free Python programming class held by Coursera and Rice University. What really drew me into blogging about this is the map above. If you have any doubt about our world being a global community, just check out where my classmates live. They are from everywhere, including Nunavut, Canada, Bhutan, and Timor, to southern Chile and Namibia. Sure, we all know the internet is a global medium, but when was the last time you were in a classroom with people from around the world WANTING and voluntarily learning the same thing as you?

So why is this important to Virtual Reality? Because education is going to move into the 3rd dimension and it’s going to change our relationship to wanting to learn, that’s why! How, you might ask? In the case of VR and then the arrival of positional tracking, we are going to be able to reach out and manipulate the avatar we are trying to animate, for one example. Then, with AR (Augmented Reality), we will have a 3D model that will hover between us and our computer screen of, say, a giant weta (you really do need to click this link) that we can spin around, zoom in to, and see its movement. Matter of fact, we can all have the world’s largest 3D natural science museum in our homes that will allow us to explore everything from molecules and cells to interstellar gas clouds. This has been the promise of these technologies for decades, but the time of their arrival is now just around the corner. Today, I learned about castAR and felt that I’ve been living under a rock for the past two weeks; how did their Kickstarter campaign get past me? castAR is an inexpensive Augmented Reality headset that looks like it might be in competition with the Oculus Rift, but I think it will more likely be another amazing stepping stone to what is shaping up to be the most rapid development phase we have yet seen regarding our relationship to the virtual and augmented world we will one day soon start to explore. Check them out; their magic wand is going to get a lot of attention.

Like the industrial revolution that accompanied the advent of the steam engine or the modernization of roads and housing following World War II, we are entering an era where millions of people are going to be needed to build our new infrastructure using skills in jobs that only existed in small numbers as those advancements first started to be developed. Game companies will continue to make games. Movie studios will learn how to make immersive 3D movies we can be in the middle of. But it will be an entirely new economic engine of small companies and individuals that will give us new planets to explore, bizarre creatures to interact with, and scientific processes we can see and play within the safety of virtual exploration, for just a few examples. If you are going to participate and be one of these new “Virtual Construction Workers,” you have a long road ahead of you where you too better be signing up for free online courses and learning all you can about digital arts, music, programming, animation, and science that might prepare you for building your own version of how this virtual world might look.

Not That Miami

Miami, Arizona

We arrived in sunny Miami, and our first stop was the now-defunct Gomez Tortilla Factory. What happened, guys? It turns out that they closed last February because the business was no longer profitable. After 62 years of operating this little place, the family locked the doors and walked away. It feels like it was just yesterday when, upon our arrival in Winkelman further south from here, the owner of Giorsetti’s Market gave us the bad news that Maria’s Tortilla Factory down in Mammoth turned over the shop to a restaurant/bakery. Sadly, for us, it was Maria’s or nothing as they were just the best. Someday, all the mom-and-pop shops will be gone, and we’ll be left with the most mediocre crap ever.

Miami, Arizona

I predict that within ten years, weed will be legal in at least 20 states. Okay, time for some truth; I’m writing this post in the future to post in the past because these images languished in hard drive hell for a decade before I resurrected them from that purgatory, and so, as I write this in 2023, marijuana is, in fact, legal in 22 states.

Miami, Arizona

If you are starting to wonder which version of an alternative universe kind of Miami we’ve landed in, your quick-witted observation of being confused would be appropriate as we are, in fact, in Miami, Arizona. Since I’m writing this in the future, I can share what I’ve learned from my first encounter with Google’s Bard AI service. You see, I first asked ChatGPT about the Gomez Tortilla Factory, but its intelligence proved deficient, so with some reluctance, I turned to my current nemesis, Google, and asked their AI the same question, and it delivered. Next, I asked Bard about when Miami started falling into decline, and I was informed that it began in the late 1970s but really accelerated in the early 1980s. By then, the copper industry had already crumbled because mining operations had moved offshore.

Miami, Arizona

I’m intrigued by this old building because it appears that someone is still living there. The doorbell for this place at 422/424 W. Gibson Street appears to be in working order, and the trashcans likely belong to this house. It turns out this place was built in 1915 and is huge inside, with over 6,700 square feet (625 sq. meters). As of 2023, it’s valued at just under $28,000, though it’s not on the market.

Miami, Arizona

You might wonder what we’re looking for here in Miami. We are looking for nothing beyond simply having gotten away from Phoenix for a time. Does this imply that holes in walls are more interesting than the city we live in? That’s a certainty.

Miami, Arizona

A perfect balance of decay.

Miami, Arizona

Somehow, this ruin at 518 W. Gibson Street is showing up on real estate sites as a two-bedroom, 1-bath, 2,518 sq. ft, 2-story house valued at $39,000. Excuse me?

Miami, Arizona

Today’s photos were all shot by my daughter Jessica Aldridge, which is evidenced by the fact that I’m being reflected in the glass on the right with my hands in my pockets, and in another couple of photos (not posted here), you can see me in the shot, which never happens unless I’m shooting a selfie.

Pioneers Of The Universe

We are explorers of the digital plains, miners extracting bits in order to build new towers of light that only exist on the frontier of our electricity-amplified world. Numerically derived substances become emissive with properties that have been designed in the mind and transferred between one another like so much binary noise, making the transition from wet organic matter to traveling hair-thin strands of glass before riding a copper route to a box of transmogrified sand that allows me, the operator, to be a creator.

I harness the brains of countless people who have sacrificed banality in the effort to capture maths in such ways that they have become code, tools, and software that do stuff. My gratitude extends from Euclid and his theater of geometry to Galileo, who once said, “The universe cannot be read until we have learned the language and become familiar with the characters in which it is written. It is written in mathematical language, and the letters are triangles, circles, and other geometrical figures, without which means it is humanly impossible to comprehend a single word. Without these, one is wandering about in a dark labyrinth.”

Today, digital artists are using those triangles, circles, and geometrical figures to construct dynamic environments that have pulled the masses into witnessing the illumination of the “dark labyrinth.” Video games, computer graphics, electronic music, and 3D animated films are but a ploy to pull humanity forward where the border of the known universe unfolds. Our ancestors first observed the work of fire before entrusting those “crazy” enough to play with it. Once made safe, everyone could utilize the dangerous but useful energy contained within. Today it is at our fingertips, and we think nothing of bringing it into our homes with a twist of a knob so it may cook our food.

Similarly, we have a pipe that now delivers the fire of the mind directly to our homes, and most of us have grown accustomed to its ubiquitous presence, not only via wire but in the very air around us. Like fire, the presence of information is not only used for the warming of leftovers, it can be used in the forging of the new from the unknown. It was fire that allowed us to make ceramics, glass, steel, electricity, propulsion systems, and much of what makes the world around us convenient. Now that electronic bits have made us comfortable in our surroundings, how will the exotic uses of that potentiality alter us going forward?

We must begin to comprehend the “next” word. That word is creation. It is what we humans do; we create. One does not need to be a God to enter this domain, just as one does not need to be the Shaman of the Fire in order to warm the home. The magic is no longer external; it is within. Within our minds and transmutable through our hands, we can bend, fold, and manipulate the flow of the visual universe. We are set to become the architects of this electronic domain in ways larger than our consumptive selves allow us to yet realize. The Age of Creativity stands before us, but the gulf of ability still looms as a chasm of uncertainty.

It is time to smash that divide to recognize it is our self-imposed and media-manifested doubts and fears that have erected the barriers between the consumptive self and the creative self. These past three decades of personal computing and the thousands of years of prior advancements have all been leading us to this point where humanity’s rarest tools and skills in the forms of knowledge and education are being offered to nearly all people. They arrive within the time it takes to understand that they are free or, at a relatively low cost, available to all. Software is the tool that lends each of us the brain trust of thousands, if not millions, of minds whose collective ability is brought to our front and center with a mouse click or a simple gesture.

Learning to read and create the universe with a visual and audible language that allows us to communicate across barriers is what our new digital tools are laying out before us. Complexity and creative fun can and will be synonymous. It is up to us to share our sense of amazement that is brought on when we employ these evolving digital tools of creativity.

Paths

We have many a path to consider when the road forks and we need to take on a new direction. So it is as we head into Virtual Reality, and the tools we will use are not set in stone. None of us know for certain what the face of VR is going to look like, although we can conjecture that it will look a lot like today, only different. Okay, I anticipate that it will be really different. Like the potential to be out of this world crazy different. The only problem is that for something to be seen that way, there must be a “normal” to compare it to. But before we get to blow the minds of the uninitiated, we have to build the foundation of “normal.”

Today, we can choose to develop “worlds” from a wide variety of tools ranging from Unreal Engine, CryEngine, Unity, and dozens of other environments to the private engines employed within companies that are used by them exclusively. Along the way, we will learn about textures and materials and how Substance Designer, Photoshop, Gimp, nDo and dDo, Lightroom, and our digital cameras will be needed to paint these places we assemble. Before we ever get to those images, we will also have to decide on which 3D modeling software we are going to take up, such as Blender, Modo, 3DS Max, Maya, Softimage, Houdini, C4D, or a couple of others. Just learning to think in x,y, and z coordinates is a monumental task by itself.

Gaming engines, image manipulation, 3D modeling, and we haven’t even touched on motion capture, puppeteering, animation, sound design, audio editing, or writing and designing a place others might want to visit.

So why not make it simple and just choose a single skill set and focus on being an expert in one area? Because those days are coming to an end.

Forty years ago as the personal computer revolution was getting underway, a small class of the curious sequestered themselves in a corner of their home and started to learn how a computer might be helpful to themselves and maybe to others. The process was slow and laborious; we either learned to code or manually entered instructions as they had been printed out in the back of a magazine. Fifteen years later someone could make good money entering data or typing documents. That industry has since shifted, and no one in Western society is rewarded for being an expert in a word processor or a spreadsheet alone. Ten years after that, in 1998, if you had mad Photoshop skills, you could make bank creating graphics for an up-and-coming internet property. Today, designers often struggle to find work where Photoshop by itself will give them viable employment. Ask any coder/programmer when the last year being knowledgeable in a single language was enough to land them a six-figure income.

The evolutionary writing is on the proverbial cave wall for many; writ large, it says, “Thou shall not gain credibility or a decent job in the next economy without being a master of the suite.”

This “Suite” is an assembly of tools, probably of your choosing, that says, “I have skills that are flexible, and I can demonstrate an ability to adapt.”

And why do I believe this? Because after much of humanity automates itself into a lack of purpose, we will have to ask ourselves, “What else is there?” The only conceivable answer is we must entertain ourselves. If Virtual Reality is the environment we are going to explore as the interface to that entertainment, well, that space is infinitely large. To fill the space of infinity, we will embark on creating “stuff” to play with, to explore, and to give us purpose again.

In effect, we will all become farmers again, except the crops are digital assets that feed the mind. A new agrarian age in which we cultivate the electronic landscape, bringing us full circle to a previous time when the majority of us tilled the land. Except now, we will work the soil of creativity by employing Ableton or Bitwig to sequence our beats and sounds. You’ll pop open Blender to knock out some 3D furniture or 3D-Coat to sculpt up some creatures. Connect the motion capture data from your Xbox Kinect to a digital skeleton and bring that dancing blob of pixels to life in your retro-future-psychedelic-historic-dystopian-sci-fi city on the internet. Maybe a multi-story gallery dedicated to your family will be erected in your new cyberspace environment that will display a living family tree of photos and videos that forever tell the story of the Smith family. Well, you are going to have to be the one to break out Premiere, After Effects, Reaper, Photoshop, and Unity to put it all together – just as your parents shot video on bulky cameras and your grandparents pasted black and white photos into albums.

It’s time to “Get it!” Complexity and adaptability are the order of the day. We no longer tinker in isolation on computers barely faster than a modern watch. We no longer become experts in typing documents. Photoshopping is now a hobby, not a career (by itself, anyway). If there are 1000 people out there mastering a dozen really difficult pieces of software, tomorrow, it will be all of us.

Starting Over….Again and Again

With gusto, we jump into knowing exactly what we want until those newly acquired skills become refined enough to show us how this is exactly what we don’t want. No problem, clean off the canvas and start modeling new stuff.

Learn how to make amazing materials for those new models; wow, they have so much depth and realism. Oh, there’s something else out there that can make them even better? Okay, we’ll just scrap what we’ve done so far and try this new way. Good thing we’re not a year into this.

Uh oh, there might be a problem with the game engine we’ve chosen to work with. Time to start considering the alternatives. Sure, but all roads bring me right back to where we started. Well, then, we can be secure in knowing our decision was a sound one, at least for the next week or two.

This is the dialogue that goes on nearly every day. Certainty when exploring the unknown is amorphous, requiring a kind of flexibility that reminds me of something I was told while on a white water trip through the Grand Canyon, “Indecision is the key to flexibility.”

Today’s decision is the seed for tomorrow’s exciting new way of doing things; that makes way more sense anyway.