Stillson Hammer Time

The past couple of weeks I was offered the opportunity to beta test a new firmware for the Stillson Hammer MKII from Industrial Music Electronics. The Stillson Hammer is a Eurorack format modular synthesizer piece of gear from Scott Jaeger out of the state of Washington.

I first learned of this device in the late spring of 2016, and by the summer, I was ready to place my order. The Stillson Hammer had a rocky start when it first shipped in March 2016, with more than a few bug reports and frustration getting it to play nice. By the time I made my order in July, the firmware had been updated to version 1.5, but it was still less than perfect. Hot on its heels was firmware version 1.666, which was poetically appropriate, seeing that the list price of the Stillson Hammer was $666.

Even with its share of wonky behaviors, this sequencer was building a dedicated fan base. In mid-September, I finally received notice that my unit was shipping; my enthusiasm had not been tarnished by the negative reports. I guess my many years of testing software braced me for dealing with a product that is evolving.

Stillson Hammer MKII from Industrial Music Electronics

What made the Stillson Hammer so desirable was its emphasis on live performance and modulation possibilities. While the MakeNoise Rene was arguably more popular that summer, it wasn’t suited for live shows. The other big point of differentiation was that this sequencer had four CV and four gate outputs. In addition to the 16 sliders for snappy adjustments of gate and CV values for each of the steps per track, it appeared that we were on the verge of a huge shift in sequencers for the modular market.

The ER-101 from Orthogonal Devices may have been more fully packed with features, and it was certainly out a lot longer than any of the competition, having been released in December 2013. The companion device known as the ER-102 followed a year later, but with the full system price at over $1000, it was out of reach for many. What it had going for it was deep programmability, four tracks, 99 steps, eight CVs, and four gates; with the ER-102, the capabilities skyrocketed. While this module remains a strong contender as the best sequencer for serious composers, it is a bit difficult to program on the fly during live performances. Colin Benders is certainly the exception to the rule regarding this last claim.

So, creating something that went beyond the one track, one CV, and one gate-dominant design that could be had for only $566 on sale was something the market was hungry for. Scott Jaeger hit on the right design at the right time. Keeping an impatient fan base happy while he nearly single-handedly dealt with the pressures of manufacturing, creating new products for the next big trade shows, maintaining existing products, dealing with customer service, and having a life may prove as difficult for him as it does for the majority of small companies operating with between 1 and 5 employees.

When my Stillson Hammer arrived, it may not have been perfect, but I was even less so. This was my first dedicated Eurorack sequencer, and I honestly didn’t understand the first thing about tracks, steps, gates, scales, ratchets, delays, and transposing. As I stumbled through some rudimentary tutorials in exploring this thing of complexity, I had plenty of other options within my rack to distract me from the other things I didn’t understand.

Around the same time all of this was happening, I was expanding my company that had just gone public and was taking my employee count from 20 to 30 people after raising another round of capital. I was busy. As the end of the year rolled around, I was mostly oblivious and unaffected by the issues I was reading about the Stillson Hammer in the forums, as the topics were mostly beyond my comprehension and fully in the domain of people who apparently knew what they were doing. I’ve since come to learn there are a lot of people new to Eurorack who also have no idea what they are doing.

January 2017 saw a lot of chatter about pending firmware updates. I took the opportunity to order a Picket 3 device for $20, so I’d be ready when it arrived. In April, firmware version 1.777 was delivered along with my skill set having to come to grips with updating my Stillson Hammer.

To someone already lost in the confusion of this modular synthesis entanglement of complexity, it is easy to feel updating your device is a near impossibility. First, I needed this strange little red electronic device known as a Pickit that I’d never used before. Next, I needed an application called MPLab IPE, that’s a 600MB download and, at first glance, is intimidating. The Stillson Hammer user manual offered nothing in the way of help. Fortunately, some friendly soul on the internet shared his story about how to update the firmware.

Still being a green user of sequencers the advances from 1.666 to 1.777 were invisible to me. Then, in September, Scott started releasing a quick succession of updates, starting with 1.85 and culminating with 1.852. By this time, I had cultivated enough familiarity with the Stillson Hammer that the improvements earned quality of life points for me.

Just a month later, Scott reached out to me after he and I exchanged a couple of emails regarding an order I had made for a Plexiglas window replacement for the red film that shipped with early units. He asked if I’d be interested in testing firmware 2.0. My answer was an enthusiastic yes.

How Scott thought I’d be a good candidate to test his firmware is beyond me, but as I accepted, I was determined that I was going to give him some kind of feedback.

What was great about the next few weeks was that I had to methodically go through every single detail that I could explore to the best of my ability. My familiarity with the Stillson Hammer was going up exponentially. The previous year spent learning about the multitude of other things I needed to understand was starting to pay dividends in my overall understanding.

There were a lot of rough spots and inconsistencies still in the firmware prior to this push for 2.0. There were probably many things I reported to Scott that were not issues but design choices for things I wasn’t familiar with enough to understand why they worked the way they did. All the same, Scott took the time to read each of my short missives and, on occasion, explain why something was the way it was. As I progressed from beta 1 to 2, 3, 4, and finally released candidate 1, I saw more than a few things I’ve reported fixed and at least a couple of new additions. The capability and maturity of the Stillson Hammer is now rock solid, in my humble opinion. With the new firmware, it will be an interesting next couple of weeks as others start to dissect and push the boundaries of what this sequencer does; I hope to learn a lot more from these enthusiasts.

Through all of this, the tutorials from Robotopsy and a Japanese language tutorial from Clock Face Modular were watched more than a couple of times each. The user manual in its first incarnation didn’t help me that much, but it promises to get better with the final release of the 2.0 firmware. Giving yourself some dedicated time to methodically dig into a sequencer while reading and watching all that you can ultimately pay off, but it’s a tough slog when you come from knowing nothing about music composition prior to diving into the world of Eurorack.

The TimefireVR Crew

TimefireVR Crew 2017

Diversity, camaraderie, dedication, commitment, loyalty, and an effort beyond anything I could have ever dreamed of. That is what best describes this group photo of the team that I had assembled.

The majority of these amazing people have had to go on to explore other opportunities, but I am forever grateful for what they gave to a dream that had been percolating in my imagination for over 25 years. This summer, just after the 4th of July holiday, I had to do something that was the single most isolating and distressing thing I’ve had to do as the founder of a company; I had to let them all go.

It has taken me more than 90 days to bring myself to look at these faces, and seeing them again simultaneously warms my heart and strikes me in the gut with how much I miss them. I can never fully explain the profound disappointment I felt and continue to feel that on the verge of trying to find our place in the world, we ran out of options and money and were no longer able to keep them employed. While we had all the growing pains one would expect from a startup that was simultaneously trying to invent and innovate, on the whole, we had an awesome team.

There are a few people not in the photo, notably my co-founder Jeffrey and myself. In the days this photo was taken, we were scrambling, looking for options to make payroll. The hoped-for bump in sales or attracting a partner with deep pockets never materialized. This was especially difficult for us, as we were in active conversations with some larger players following our favorable press, comparing us to being the “Virtual Minecraft meets Facebook.”

Doors started opening, but funds to meaningfully engage in those conversations were greatly inhibited. Over the course of the summer, we were able to maintain a skeleton crew that not only kept the platform alive but have revamped many things that have put us in the position to release our title anew, and we are now compatible with not only the HTC Vive but the Oculus Rift from Facebook too.

The old adage “A dollar short and a day late” certainly applies here, though that doesn’t absolve me of the guilt I feel in letting these people down.

I do not know how to repay them or even honor them. Along the way, I have felt a lot of gratitude and a fair share of outright hostility and hatred for how I chose to do things or how things were done due to the compromises that come with spending other people’s money, but life goes on, or at least it should.

My ambition was large, and enthusiasm great as a group of mostly amateurs strove to create something I hoped would be beneficial to society by not diving into the tropes of violence, misogyny, winners, and losers.

Message From The Founder – TimefireVR

John Wise Founder of TimefireVR

Sometimes, in an effort to create something extraordinary, we take chances on unproven markets and ideas that have no precedence; this is the path to innovation. We are in an age that demands participation from better-educated populations on a global scale. We cannot allow geographic and/or economic isolation to limit our ability to enjoy the benefit of what deep cultural integration and a strong education can bring. We must all be afforded the opportunity to be the right person in the right place at the right time. Our world, now more than ever, requires our innovation and ability to develop workable solutions that do not rely on outdated technology. We cannot survive in isolation and ignorance. We truly are living in the future many of us have dreamed of and must learn to live accordingly.

TimefireVR through Hypatia has been a labor of love that has been toiled on for more than three years. Through a million lessons learned and a host of methods explored on how not to create a VR title, we finally reached the point this summer that we thought we were ready to test the waters. The only problem was that by then, our funding was running thin and we would have to try to find customers without a marketing budget and being limited by being “ready” for just one platform: the HTC Vive.

Stumbling blocks were encountered shortly after our early release, as happens in many small companies still in the startup phase, but with a reduced crew, we have endeavored to correct some of our shortcomings and are close to being able to roll out an update to Hypatia.

First of all, we are making changes to our pricing model for Hypatia, and a BIG surprise is around the corner. In order to help with this change, we have worked over the summer to bring a trade and commerce model to Hypatia that will allow better economic participation in our city.

Next, we have been updating our map for easier navigation, updating the entry into the world, updating the avatars, and have been making a ton of improvements for an all-around better experience while people visit, play, and learn in Hypatia.

Finally, we are just about ready to launch in support of the Oculus Rift.

For those of you who have been our early adopters, we offer you thanks for trying to help us create an early economic model that was hoped to help bring visibility to our efforts. We have something in mind to reward you for your participation and will discuss that in a future blog post. Again, thanks for your contribution.

It has been our dream to offer a better level of cultural and creative participation to our real world via a virtual world where scarcity doesn’t limit anyone’s ability to participate. Through some incredible obstacles, hurdles, and perseverance, we have done our best for the better part of 1,000 days to make that promise a reality.

A new chapter in a new city is about to emerge.

Labor of Love – Hypatia

A Glimpse At Some Of Hypatia From TimefireVR

Sometimes, in an effort to create something extraordinary, we take chances on unproven markets and ideas that have no precedence; this is the path to innovation. We are in an age that demands participation from better-educated populations on a global scale. We cannot allow geographic and/or economic isolation to limit our ability to enjoy the benefit of what deep cultural integration and a strong education can bring. We must all be afforded the opportunity to be the right person in the right place at the right time. Our world, now more than ever, requires our innovation and ability to develop workable solutions that do not rely on outdated technology. We cannot survive in isolation and ignorance. We truly are living in the future many of us have dreamed of and must learn to live accordingly.

TimefireVR through Hypatia has been a labor of love that has been toiled on for more than three years. Through a million lessons learned and a host of methods explored on how not to create a VR title, we finally reached the point this summer that we thought we were ready to test the waters. The only problem was that by then, our funding was running thin, and we would have to try to find customers without a marketing budget and being limited by being “ready” for just one platform; the HTC Vive.

Stumbling blocks were encountered shortly after our early release, as happens in many small companies still in the startup phase, but with a reduced crew, we have endeavored to correct some of our shortcomings and are close to being able to roll out an update to Hypatia.

First of all, we are making changes to our pricing model for Hypatia, and a BIG surprise is around the corner. In order to help with this change, we have worked over the summer to bring a trade and commerce model to Hypatia that will allow better economic participation in our city.

Next, we have been updating our map for easier navigation, updating the entry into the world, updating the avatars, and making a ton of improvements for an all-around better experience while people visit, play, and learn in Hypatia.

Finally, we are just about ready to launch in support of the Oculus Rift.

For those of you who have been our early adopters, we offer you thanks for trying to help us create an early economic model that was hoped to help bring visibility to our efforts. We have something in mind to reward you for your participation and will discuss that in a future blog post. Again, thanks for your contribution.

[Edit: I posted this as a blog entry on my other website: http://www.timefirevr.com/ as an update to what has happened to our company over the summer]

Iberi

Iberi at The Musical Instrument Museum in Phoenix, Arizona

For the first time in what feels like a long while we made it over to the Musical Instrument Museum for a live performance. Tonight we were enchanted to be able to take in the Georgian folk choir “Iberi.” Taking us back in time and across the geography of Georgia which lies between Russia to the north and its southern neighbors Turkey, Armenia, and Azerbaijan. The ensemble put on a solid performance though we would have loved just a bit more dancing, that guy on the far left definitely has some skills.

Yucca Fiber

Caroline Wise holding a basket made of Yucca fiber at Tuzigoot National Monument in Arizona

A rare Saturday mini-road trip took us north to Tuzigoot National Monument in Clarkdale, Arizona. We’ve visited Tuzigoot previously but never before for a talk. The subject that interested Caroline enough to ask me to accompany her was a presentation by archaeologist Zack Curcija about the use of Yucca fibers among indigenous people of the southwest. As happens so often when I’m reluctant about something I’m not sure I’ll have an interest in, it turns out that listening to just about anyone who is passionate about something is enough to draw me in and start wishing I knew more or wonder when their next talk is scheduled.