Over the course of two hours, everyone showed up at the office today; this is the first time the entire crew has been to work on Sunday. Redacted is working between Unreal Engine 4 and Substance Designer, while Brinn is finishing some final UV unwrapping touches on an architectural piece in Blender. Dani is trying to bring closure on a quick Blender mesh she’s putting together of an organic piece, and Ariana is taking her first steps into 3D-Coat this afternoon. Rainy (pictured above) has been working on learning Allegorithmic’s Substance Painter. With not a lot of tutorials, she’s been forced to scour other sources, like she’s doing here at Polycount’s website. Tomorrow I’ll have her teaching Dani what she’s learned so far.