Migrating – TimefireVR

Migrating

After months of writing and promoting my blog titled PSOIH – www.psoih.com, also known as the Phoenix School of Optimism, Intellect, and Hope, I have to abandon it. The name just wasn’t jelling with people. I tried telling them that the “P” was silent and that the name read as “SOY” – but it just didn’t click. As far as traffic goes, well, that’s been doing great.

At some point in the near future, I’ll try to migrate the content over here to Timefire if time allows. Maybe it’s appropriate it should fade away, it was a reflection of my initial work in learning UDK (Unreal Developers Kit) and Blender, along with working with textures as bitmaps using Photoshop. Today, we are fully immersed in Unreal Engine 4 (UE4), still using Blender, but we are now exploring procedural textures and the Physically Based Rendering (PBR) pipeline.

In the short amount of time building the first prototype VR environment for the Oculus DK1 (Developers Kit v.1), we have seen a world of change. To us, nothing will be the same as it was when we made our first exploratory lessons into virtual reality, as what is coming is beyond everyone’s imagination – except maybe those building this step into the future.

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